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Text File  |  1997-06-19  |  190KB  |  1 lines

  1.                                                                              ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAbout These Help Files!^H^W            ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         The information displayed under these options is simply an indexed            version of the text in the Kingdoms Player documentation file,                KPlayer.doc which has been reformatted a little for online                    display/reference. When viewing these help sections then, you will            come across text such as 'later in this document ...', or 'as stated          above ...".                                                                                                                                                 Though the information here is the same as in the player documentation        file, I strongly suggest you get a copy of the docs rather than reading       all about the game in this online reference, simply because it is easier      to read and absorb when presented as a document rather than isolated          paragraphs of text. If you do want to get it and you can't find               kplayer.doc on the BBS you're on now, please ask your Sysop to make it        available for download. The file can be found in the Kingdoms                 distribution archive complete in both MS-Word v7 and plain text format.                                                                                                                                                                                                                                                ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YGame - Introduction^H^W                ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         The aim of Kingdoms is, not to be too harsh about it, total domination        and suppression of everyone else playing the game by yourself and the         Agents you control. You are not there to be nice - you're not there to        make friends. Sure, you may make the odd alliance in mutually beneficial      circumstances but ultimately you'll stick it to the people you're allied      with using everything you've got. :)                                                                                                                        Kingdoms offers a multitude of ways in which you may do this and it must      be said it isn't easy, but given time and sufficient application, it is       most certainly possible!                                                                                                                                    When you first play Kingdoms, you are given a Castle containing 10 empty      rooms, 200 credits, some healing potions and not much else, except the        dubious title of `Leper'. It is your task to build yourself up by             training to increase your abilities, fighting other users and monsters        for experience and raiding the Castles of others for the chance of extra      Gold.                                                                                                                                                       There is a very well stocked armory which, as long as you have the Gold,      can provide equipment enough to make you a walking fortress and arsenal       in one. Of course, there is a casino for those who wish to gamble their       hard earned gold and try for some quick gp to add to it. Much, much more      awaits, so read on!                                                                                                                                        ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YGame - Overview of Play^H^W            ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Kingdoms fully supports network capability. It is quite likely that           you're familiar with other games that purport to be InterBBS games, but       they are pretty limited in what they can do and what they offer in these      terms. They allow you to send attacks out to players on other BBS's, or       send messages to and from them if you wish, but that's about it.              Kingdoms suffers from no such restriction.                                                                                                                  Under Kingdoms InterBBS, you can most certainly send attacks out, trade       messages with users on other boards and the like, but with Kingdoms, the      concept of InterBBS gaming takes another step and you can also establish      complete bases for yourself on other BBSs in your net!!!                                                                                                    An example will give you a good idea of what this means to you, the           Kingdoms player. Lets say your Sysop is running Kingdoms in a network         with 5 other BBSes. That is, a total of six BBSes are participating in        your Kingdoms Net. Each BBS in the net is known as a Realm, inclding          your own BBS, and each players' castle on each Realm is known as a            Kingdom.                                                                                                                                                    Assume you play Kingdoms on The Web BBS, then the Web is known as your        Home BBS. You will, in normal play, spend some (probably considerable)        time building up your first Kingdom on the Web until you are at the           stage of being able to begin spreading your holdings across the Net.          From your Home on the Web, you can purchase a new castle and have it          built on any other Realm in the Net. When you do so, you will hire an         Agent of your preferred sex to run the Castle for you.                                                                                                      An important point to make here is that the Agent you hire appears as a       normal Kingdoms player on the Realm on which you've built your new            castle. You give the Agent a name of your choice (which WON'T generally       be the same name as you use on your home BBS!) but that Agent knows he        or she is an Agent and to whom his or her allegence belongs! You may          trade with that Agent, store money in your Agents Vault, fortify your         Remote castle and many more things. You can even, if you wish, logon to       the Realm where your Remote castle is. You will be recognised as a            visiting Lord (or Lady) and will have complete control of a fully             fortified and (hopefully) financially stable Kingdom even though you may      never physically have logged onto Kingdoms on that Realm before.                                                                                            As mentioned, Agents are, to all intents and purposes, real players to        others in that Realm and the Net as a whole. They have all the normal         statistics and facilities at their disposal as those of a real player,        all of which you can increase and improve just as you can your own, by        orders dispatched from your Home Realm. They can have (and probably will      have) messages sent to them just as normal players can. Of course, it         would be pretty pointless to do so considering you will often never log       directly onto a Realm where you have an Agent in residence (consider the      Remote operation you have in Perth when your Home Realm is in Sydney!)        and will therefore never get the message. Agents are smart enough             therefore to recognise messages that are coming in addressed to them and      will forward any and all such messages to the Home BBS where you will         recieve them in due course. You can then reply to them on behalf of your      Agent and send them back to be forwarded again to the original sender         under the name of your Agent . It matters not where the sender, where         the Agent and where the Home realm resides. Kingdoms handles all the          required routing with ease. You can therefore converse with any other         player(s) in your Net through your Agent(s) and they will never know it       is really you, who may have your Home in a completely different locaion,      who is answering their replies and participating in any plans they may        have ...                                                                                                                                                    I will leave you to ponder the intricacies and strategies that can be         utilised under Kingdoms InterBBS. Suffice to say, they are many and           numerous. The final point I'd like to make in this general discussion of      Agents and Inter-Realm operation is that they can, amongst many other         things as yet unmentioned, be given orders to Invade another player on        another Realm. Further, you can instruct your Agent(s) to being Invasion      action only on a certain date. If you own several Remotes therefore, a        synchronised attack can be formed up to thirty days in advance on any         given player on any other Realm you have taken a dislike to for any           reason.                                                                                                                                                     This high degree of InterBBS functionality solves one of the major            complaints I have often come across in other InterBBS games. That             problem is that, in other games, there is really little you can do if         several other players (or BBSs) decide that you have to go and all            attack you at once. Such concentrated offensive action can leave a            patiently constructed players game in shambles and, though many say it's      all part of the game, it is not at all enjoyable if you happen to be the      focal point of the joint attack. Under Kingdoms, you are no longer            required to `put all your eggs in one basket'. Indeed, if you get wind        of an attack that is coming your way (possibly by use of a Remote Agent       who has been playing a spy for you on the enemy camp? ... Hey ...             they're not going to know about it are they? :)), you can transfer the        majority of your assets out temporarily to an Agent you have on a safe        haven on another Realm, let the attack do it's work, then recall your         assets back from your Remote Agent when the heat is off. You'll               certainly take damage from such an attack, but you will no longer be          ruined by any means and will have the ability to not only bounce back         quickly, but take revenge on those who planned your demise! I hope the        above has given you a good idea of the sort of play and intrigue you can      expect to enjoy as a Kingdoms player. Following are more specific             descriptions of the various componenets of Kingdoms covering your             character and what the many menu options do.                                                                                                                                                                                                                                                                           ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YLogging On^H^W                         ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         The first time you logon to Kingdoms, you'll be asked to give a little        information about the character you want to play. Once given, this            information is saved for you and you don't need to give it again.             Subsequent logons to the game will recognise you and drop you into the        game immediately. The information required includes :                                                                                                                                                                                    ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YYour `Handle'^H^W                      ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Your handle is your call-sign, alias, whatever you want to call it. It        is the name by which you are known to others in the game. When                scoreboards are displayed, messages are sent to and fro, etc, this is         the name which is used. Your real name is never referred to in the game.      Make it something interesting! You CANNOT change your name once you've        started playing, so get it right first time!!!                                                                                                                                                                                           ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YColors^H^W                             ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Kingdoms supports the use of color codes in all displayable text. This        includes character names, ie, Handles, message text, etc. Colors are          simple to insert in any text by use of the `^^' (carat) character,            followed by the desired color code. The codes available to players for        use include :                                                                                                                                               * ^^H    : Select High Intensity                                              * ^^L    : Select Low Intensity                                               * ^^R    : Red text                                                           * ^^Y    : Yellow text (with high intensity), Brown text (with low                      intensity)                                                          * ^^K    : Black text (pretty pointless really ... :-))                       * ^^B    : Blue text                                                          * ^^C    : Cyan text                                                          * ^^G    : Green text                                                         * ^^M    : Magenta text                                                       * ^^x    : sets background color, where `x' is the lower case letter of                 the color desired, eg, ^^r sets a red background.                                                                                                 Please note : When entering the color codes, the `^^' character will be       accepted, but not displayed as Kingdoms treats it as a control character      and as such, not displayable. If you wish to actually put a ^^ in your        text, just put two `^^'s.                                                                                                                                                                                                                ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMale/Female^H^W                        ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Kingdoms makes no distinction as far as statistics and character              development go in relation to the sex of the character given. This is         simply a means of personalising your character depending on your choice.      Kingdoms will display him/her, he/she, Lord/Lady at times when                appropriate, giving the game a nicer and more realistic feel. In short,       we are an equal-opportunity game. :-)                                                                                                                                                                                                    ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YPasswords^H^W                          ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This is a VERY important aspect of logging onto the game. The password        you enter here (and in other places in the game) is the password that         can be used to control your character from a remote realm. As discussed       in the section titled `Overview of Play', Kingdoms fully provides the         ability for you to have a character and/or Agent you control on one           Realm (BBS) entirely from another Realm. The password you enter here is       the password that MUST be provided to manage your character (the one          you're now starting up by logging on) remotely. Likewise, if you build a      castle on another realm from the one you're presently logging onto, then      you need to specify a password for that Agent to use to validate              incoming orders. If you forget this password, you will lose ALL remote        control ability for that Agent!!! If all else fails, the Sysop of the         Realm on which your Agent resides is able to retrieve your password for       you                                                                                                                                                                                                                                                                                                                    ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YCharacter Levels^H^W                   ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         The current level of your character, based on experience. Levels in the       game can be displayed with associated title names and experience points       from the Kingdoms menu, option `L'. When at levels 1 & 2, the player is       protected against attack (both on your local realm and from InterBBS          attacks) by the Realm Authorities to give the new player a chance to          start before being inundated by attacks. You can only stay on these           levels for a total of one (real time) month maximum. If you are on level      1, a month has passed, and you still haven't gone to level 2, then the        game will automatically promote you to level 2, regardless of your            statistics, giving you just enough experience to make that level.             Likewise, if you have been playing for 2 months and you are still not         past level 2, the game will promote you automatically to level 3. No          automatic promotions take place on players out of Realm Protection, ie,       equal to or greater than level 3.                                                                                                                                                                                                        ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YHit Points^H^W                         ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Your Hit Poins are the amount of damage your character can take before        death. The only way to increase your HP is to go up a level. You do this      by gaining experience, which can only be achieved by fighting other           users or monsters. The higher the person fought (and defeated, of             course!) or the higher monster level fought, the greater the experience       gained. The number of hit points you gain when you go up a level is NOT       set by the game. It is a function solely of the Intelligence of your          character. Your HP when you first start the game are 20.                                                                                                                                                                                 ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YStrength^H^W                           ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Strength is one factor which determine your ability to successfully           strike an opponent. The other factor is the Weapon your character is          using. Strength at the start of the game is set to 10. Increasing your        Strength can be done, for a price depending on your level, in the             Development Centre.                                                                                                                                                                                                                      ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgility^H^W                            ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Agility is one of the factors which determine your ability to                 successfully evade an opponents blow. The other factor is the Armor your      character is using. Agility at the start of the game is set to 10.            Increasing your Agility can be done, for a price depending on your            level, in the Development Centre.                                                                                                                                                                                                        ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YIntelligence^H^W                       ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Intelligence, as described above, is used to determine the amount of Hit      Points you increase when your character reaches a new Level.                  Unfortunately, because the benefits provided by keeping a good                intelligence score are not immediately apparent, many players tend to         overlook this ability in favour of Strength and Agility. An intelligent       player will not ignore this ability. A low intelligence is a guarentee        of a long term disadvantage in the game. You will find that when you          start the game, your levels will rise quite quickly, compared to when         you've been playing for some time. Therefore, it is at lower levels that      your hit points rise most quickly. A decent intelligence can make a big       difference in the long run in terms of the hit point increases you gain       at lower levels! Increasing your Intelligence can be done, for a price        depending on your level, in the Development Centre.                                                                                                                                                                                      ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YGold^H^W                               ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         All important. Without it, you're not going anywhere. It costs money to       train, to buy equipment, gamble, and just about everything else. You can      have Gold in two places, in your hand, ie, on your person somewhere, or       in your Vault. The 10th room in every Castle contains your Vault. Should      someone defeat you in a personal attack in the Proving Grounds, any gold      on hand will be lost to the victor. Monsters who defeat you will also         take your Gold on hand. Gold you place in your Vault cannot be taken          from you unless someone raids your Castle and wins through to the Vault       Room.                                                                                                                                                                                                                                    ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YCastle^H^W                             ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Your castle contains 10 rooms. Rooms 1 to 9 are empty at the start of         play and Room 10 houses your Vault and you, when you are not actually         playing. Your Vault, obviously, can be used to store Gold you wish to         keep from unfriendly (ie, all other) players. As you live in Room 10,         you are all that exists at first between the outside world and your           Vault. You can, when you get some Gold, purchase monsters of a level you      desire and can afford (monsters are the level, times 10gp, squared, to        purchase) and place them in any of the 9 first rooms of your Castle. In       order for an opponent to enter your Vault Room, they must first pass          through Rooms 1 to 9. Monsters placed in those rooms will defend that         room to the death for you, hopefully stopping anyone Raiding before they      even get to you and your gold in your Vault Room. Believe me, if you          manage to get 9 level 10 monsters in rooms 1 to 9 (that will set you          back 500 (gp per monster level) * 10 (monster levels) * 9 (rooms) =           45,000gp!), then your Vault can be considered secure except from the          most powerful enemies ...                                                                                                                                   Should someone Invade your Castle and kill a monster you've placed in an      intervening room, that monster departs and is replaced by one of a level      one lower than the previous monster occupant. If a level one monster is       killed in one of your Rooms, then the room becomes unattended and             undefended. Your own prowess and the monsters you can purchase are there      to protect you from those on your own realm who choose to raid your           Castle. When players from other realms invade, it is quite possible           there will be a force of several thousand Soldiers decending on your          Castle in force to rid you of your assets. While you and your monsters        are tough, sheer weight of numbers means a couple of thousand Soldiers        will overrun you in short order. For this reason, you may purchase            additional protection against attacks from other realms in the form of        your own Soldiers. Soldier purchase and use is discussed below in the         Inter- Realm section so it will suffice to say here that they can be          used for either attack or defence purposes, though not both at once!                                                                                                                                                                     ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YVault^H^W                              ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         While a good bit of discussion has gone on about the Vault you own, one       further point is pertinent. It is possible to take out more money from        your Vault than you have placed in it. In fact, you can `overdraw' your       Vault to the tune of 200gp per level of your character. A level 5             character can withdraw up to 1000gp more than is actually available in        the Vault. While this IS handy at times, a negative balance in you Vault      incurs a 5% interest charge daily. You have been warned!                                                                                                                                                                                 ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YWeaponry^H^W                           ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Weapons can be purchased from the Outfitter at a set price. As long as        you have the money, you can purchase any weapon. That is, the Outfitter       stocks never run out. Only melee weapons are available at the Outfitter       at present. Range weapons are not yet a part of this game. The better         the weapon, the better the chance you'll hit an opponent, taking into         account the strength of your character as well.                                                                                                                                                                                          ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YArmor^H^W                              ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Seven Armor types are available -                                                                                                                           * Body Armor                                                                  * Headwear                                                                    * Rings/Bracers                                                               * Robes/Cloaks                                                                * Footwear                                                                    * General Armor                                                               * General Magic                                                                                                                                             While in the Outfitter, you can list Armor types you want to purchase by      Category (shown above) or list the lot.                                                                                                                     A player character (either your Home BBS character or an Agent) can wear      any type of armor. Soldiers, discussed later in this document, are            restricted to wearing armor of Body Armor type only.                                                                                                                                                                                     ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMaking Money^H^W                       ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         An important consideration! There are a lot of ways to make money in          Kingdoms. Below they're listed in brief, but getting the most out of          them is up to the player :                                                                                                                                  * The Casino. You can gamble in here and, if you're good enough, make         plenty of gold!                                                                                                                                             * The Colloseum. Here you can fight monsters and, if victorious, pick up      both Gold and Experience.                                                                                                                                   * The Proving Grounds. Here you can fight other players in the game. If       you defeat them, any money they have on hand is yours.                                                                                                      * Raiding Castles. This can be very rewarding if you pick the right           castle to raid. If you enter and can defeat the owner, then the contents      of their Vault, plus any gold they have on hand, is yours. Also, you          have the time before leaving to search the body and swap any item of          equipmentyou have for one of theirs. On a less positive note, a danger        here is that if you happen to raid someone who is in debt, you'll also        pick up their debts.                                                                                                                                        * Invading Castles. Probably the attack form that has the most liklihood      of a good return is Castle Invasions. You get any gold the person has if      the invasion is successful, plus your Soldiers will steal the most            valuable item the defeated person owns and return it to you for sale or       use. It will be sold if the player already has an item of this type (eg,      if a `General Magic' armor item is stolen and the player already has one      or equal or greater value) or equipped automatically if the player            doesn't. This CAN be worth a lot, particularly if the person invaded has      good equipment! Also, as Soldiers steal, not swap items, it is a more         effective way of damaging opponenets. Soldiers do NOT bring debts back        to the player.                                                                                                                                                                                                                           ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YScoring System^H^W                     ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         While player attributes such as current Hit Points and Gold are pretty        indicative of the strength of the player, they are too volatile (they         change to frequently) to give a solid base for player score. Thus, only       statistics which are more stable are used in calculating the score of a       player at any given time. Player scores are calculated using the              following algorithm :                                                                                                                                       * 10 points per maximum hit point value. Current hp's don't score.            * 10 points per Strength point                                                * 10 points per Agility point                                                 * 10 points per Intelligence point                                            * 1/5000th (one five-thousandth) points per experience point                  * 5 points for each level of each monster defending a castle                  * 5 points for each armor and weapon item number                              * 1/2 a point for each Soldier where morale is < 90 or > 110                  * 1 point for each Soldier where morale is between 90 and 110 inclusive       * An additional 1/3 point per Soldier per equipped Armor number               * An additional 1/2 point per Soldier per equipped Weapon number                                                                                            Scores are calculated real time in the game when viewing local scores.        Realm scoreboards are generated overnight when your Sysop runs                maintenance and could be up to 24 hours old, depending on when the            system you play on runs it's maintenance programs.                                                                                                                                                                                                                                                                     ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <F>ight a Monster^H^W           ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         What game is complete without the nasties around to make life difficult?      With 200 separate monsters, divided into 20 monsters for each of the 10       monster levels you can encounter, this game does not lack for such            diversions! Monsters have much the same statistics as Characters do.          They have a certain ability to defend themselves and a general level at       which they can strike an opponent. The higher the monster level you're        facing, the stronger and better protected they will be.                                                                                                     Some monsters of higher levels also have the ability to employ `Special       Attacks'. Those with such ability have a certain percentage chance,           depending on the monster, of utilising such an attack form. The chance        they will use their ability is entirely random. If you're unlucky, they       could use this ability very frequently. Then again, Asmodeus has been         known to refrain from Special Attack for whole battles, sometimes ....        :) Experience only will tell you what monsters have what abilities.                                                                                         Choosing to <F>ight a Monster is the best means, particularly when you        first start playing Kingdoms, to pick up Gold and Experience. Fights          take place in the Colloseum. When you enter, you are asked what level         monster you want to challenge from level one to ten, ten being the            strongest and hardest to beat. With the Gold you make from challenges,        you may train in the Development Centre, buy better Armor and/or Weapons      or engage in InterBBS operations. It's not recommend to undertake the         latter until you have consolidated yourself on your Home BBS (see             Kingdoms InterBBS), but the choice is, of course, yours! Should you lose      a challenge against a monster, it will happily strip you of any gold          you're carrying on you at the time.                                                                                                                                                                                                      ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <P>roving Grounds^H^W           ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         In the Proving Grounds, you have the option to challenge other players        on your Realm to a one-on-one combat. You can choose who you wish to          fight and will, should you defeat them, acquire any gold they have on         hand plus experience points based on the level and strength (both             offensive and defensive) of the player you defeat.                                                                                                          Of course, should you lose, the same applies in reverse! In general, it       is more profitable in terms of Gold, except perhaps at higher monster         levels, to combat players than monsters. In contrast, defeating monsters      will generally reward you with greater experience than Proving Ground         combat.                                                                                                                                                                                                                                  ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <H>ealers Temple^H^W            ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         The temple is a quiet and serene place run by Priests who, rumor has it,      are more crotchety old men than disciplined Clerics! Still .. they know       their job and will do it well, for a fee, of course. The Priests bow to       the God Lathander, whose dominion is that of Healing, Vitality and            Light. Through Lathander's grace, they are able to provide healing on         the spot or potions that you can use at a later stage. It is here also        that you can choose your preference for when you want to drink potions        if attacked while you're away. See <H>ealers in this index for info           on the options available in the Temple.                                                                                                                                                                                                  ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YHealers - <H>eal Yourself^H^W          ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         As the name says, the Priests will offer immediate healing if you choose      this option. A tithe of 10gp per hp healed is payable, in advance, for        the service.                                                                                                                                                                                                                             ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YHealers - <B>uy a Potion^H^W           ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Again, pretty obvious! Potions you purchase cost 150gp and will heal          10hp each.                                                                                                                                                                                                                               ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YHealers - <A>bsent Healing^H^W         ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Your healing option is used when enemies raid (locally) or invade             (remotely) you. Using it, you can instruct your character to drink any        potions he or she may have when his or her current hit points drop below      a certain percentage of the maximum hit points.                                                                                                             For example, if you have your healing option set to 60% and you have a        maximum of 100hp normally, then on your turn in the combat, once your         hit points drop below 60, your character will drink one potion. Your          character does not lose the chance to hit if a potion is consumed, it is      an additional thing your character can do in that combat round. As long       as your hit points remain below 60, your character will keep drinking a       potion each round until there are no more (assuming you had some to           start with!) to consume.                                                                                                                                                                                                                 ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YHealers - <D>rink a Potion^H^W         ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         You may, if you wish, drink potions you own within the temple itself.         This is the only place, except for when fighting, that you can drink a        potion that you own. It is more cost effective to purchase healing            directly rather than use potions. Then again ... sometimes you need the       hit points and don't have any gold on hand!                                                                                                                                                                                              ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <R>aid a Castle^H^W             ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This options allows you to attempt to enter another players castle and        raid his or her Vault in room 10. To get there, you must make your way        through rooms one to nine and defeat any monsters placed there to guard       the castle. Once through, you must also defeat the owner of the Castle.       Having achieved that, the contents of their Vault are yours, for better       or worse. If a player is in debt and you raid their castle successfully,      you will receive their debts as well as any gold they may have.                                                                                             Rumor has it that players in debt have been known to provoke stronger         players in an attempt to get them annoyed enought to go raiding ...                                                                                         Raiding takes a great deal of effort and because of the considerable          resources involved, characters can only raid castles three times a day.                                                                                                                                                                  ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <V>isit Your Vault^H^W          ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                           The Vault options give you the facility to deposit or withdraw money          from your vault and to check your balance. Just about all transactions        you undertake within Kingdoms requires money in your hand to complete.        While here you can also, if you wish, transfer money to any other player      on your Realm.                                                                                                                                                                                                                           ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <S>cores^H^W                    ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         The Rankings list is a list, in order of strength, of the players in          your Local Realm.                                                                                                                                                                                                                        ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <E>dit your castle^H^W          ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This option allows you to purchase monsters to place in rooms 1 to 9 of       your castle. As discussed in the section above on `Your Castle',              monsters may be placed in a room of your choice and may be of any level       (1 to 10) that you desire, dependant on cost.                                                                                                                                                                                            ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <D>evelopment and Games^H^W     ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         By choosing Development and Games, the character may visit any one of         the following facilities in the local Realm. To train one point in any        attribute costs 5pg per point of that attribute the player already has.       Thus, if a player has 10 Strength, 25 Agility and 50 Intelligence, it         will cost him or her 50, 100 and 250gp respectively to increase another       point in any of those abilities.                                                                                                                                                                                                         ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YThe Gymnasium^H^W                      ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         An instructress will take you through exercises designed to promote and       increase your Agility. Each time you visit, your Agility will rise one        point.                                                                                                                                                                                                                                   ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YThe Library^H^W                        ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Here you may study and learn, increasing your Intelligence by one point       again for each session attended.                                                                                                                                                                                                         ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YThe Weights Room^H^W                   ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Designed to increase muscle tone and power, attendance will increase          your Strength permanently by one point.                                                                                                                                                                                                  ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YHigh-Low^H^W                           ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         A simple game where the House deals a card and you place your bet based       on whether you think the next card will be higher or lower than the one       just dealt.                                                                                                                                                 You can play high-Low 20 times each day. The casino is not rigged.            Cards are drawn from a full pack of 52 playing cards (excluding cards         already drawn from the deck), the random selection being performed after      the random number generator has been seeded with the computer hundreth        second timer. The result is therefore left completely to chance!                                                                                                                                                                         ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAcey-Ducey^H^W                         ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Two cards are dealt by the house in this game and a bet can be placed on      the next card being equal to or between the two just dealt.                                                                                                 You can play Acey-Ducey 20 times each day. The casino is not rigged.          Cards are drawn from a full pack of 52 playing cards (excluding cards         already drawn from the deck), the random selection being performed after      the random number generator has been seeded with the computer hundreth        second timer. The result is therefore left completely to chance!                                                                                                                                                                         ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <L>evels^H^W                    ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This option displays a list of the levels characters may aspire to while      playing Kingdoms.                                                                                                                                                                                                                        ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <C>ouriers Guild^H^W            ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         The Couriers Guild is the organisation in the Realms with which you can       lodge missives (messages) for other players in the game, or read              missives others have left for you. When you logon to Kingdoms, any new        missives will automatically be displayed for you so you don't have to         remember to go in and read them every time. If you have any Agents, you       can also send messages on their behalf to anyone else playing Kingdoms        as though the Agent character actually sent the missive him or her self.      A seperate section of this document describes sending and recieving           missives within Kingdoms. See <C>ourier's in this index for more              information on the options available from the Guild.                                                                                                                                                                                     ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YCourier's - Delivering Notes^H^W       ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         In addition to sending missives, you can also send a `note' to another        player. Unlike missives, which are stored until such time as the              recipient picks them up and reads them, delivering a note is a real-time      action that happens between two (or more) players logged into the game.       Obviously, this is only a useful function in a multinode environment!                                                                                       If you see someone playing the game (indicated on the Scoreboard list as      an `Active' player) and wish to deliver them a note, simply go to the         Courier's Guild and select <D>eliver Note. If there is only one other         player online, Kingdoms will assume you want to send a note to that           player and, after confirmation, allow you to enter as many lines of text      as you wish. Each time you press enter to start a new line, the line          you've just typed will be sent to the other person immediately. Pressing      enter on a blank line will drop you back to the Courier Guild menu.                                                                                         If the player you're delivering a note to is in the game somewhere, the       note(s) will be displayed to them as soon as they get to any menu in the      game. You can expect, therefore, that they will receive it fairly             quickly. If they're in the middle of typing a missive or something            similar, it may take a minute or two to get to them. If the other player      enters the Courier Guild, Deliver Note option, you and he/she                 effectively enter a private chat session where you can talk for as long       as you wish, or until your time in Kingdoms expires. While in the             Deliver Notes option, a `~' (tilde) character as the first character of       a line constitutes a special command. Any line starting with a tilde is       NOT sent to another user. The following facilities are available using        tilde :                                                                                                                                                       ~w - Shows who's currently playing Kingdoms and allows selection of a              user for chat.                                                           ~t - Shows how much time you have remaining in your session.                                                                                              Case is not sensitive for the character following the tilde character.                                                                                                                                                                   ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <Y>our Statistics^H^W           ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This option allows you to select one of three status screens you wish to      view. They are Personal Statistics, Protection Statistics and Castle          stuff.                                                                                                                                                                                                                                   ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <N>ews^H^W                      ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Allows you to read Today's or Yesterday's news on the Realm.                                                                                                                                                                             ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <K>ingdom Realms^H^W            ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Choosing this option takes you to the Realms option menu. See the             following section titled KINGDOMS REALM OPTIONS for a full explanation        of the options and functions available to you here.                                                                                                                                                                                      ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <O>utfitters General^H^W        ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         The Outfitters is the place where you can purchase armor and weaponry.        You can purchase it for yourself, for your soldiers, for an Agent (the        equipment must be sent to him/her, and he/she must have enough money to       pay for it!), or for an Agent's soldiers.                                                                                                                   Purchasing equipment for yourself or for an Agent are effectively the         same thing. An Agent can wear/use any armor/weapon you can, the only          difference is, of course, that you must send the armor/weapon to the          Agent if ordered for a remote, whereas you immediately get to use it if       you purchase it for yourself. Some items are cheaper than others when         compared to their efficiency, particularly when you get to using magical      armor items. It's suggested you look carefully at how powerful an item        is compared to cost for the various classes before purchasing or you may      be wasting valuable gold!                                                                                                                                   Purchasing armor/weapons for Soldiers has a few differences to the            straightforward activity of purchasing for yourself or an Agent. These        differences will now be covered. Note also that in the <A>gent options        in the <K>ingdom Realms options, there is also an <O>utfit Soldiers           option. That option is the same as this one, the <O>utfitters option on       the main Kingdoms menu ... it is just in the Agent's menu as well to          save the player the time taken to go back to the main menu if he/she          wishes to purchase an item.                                                                                                                                                                                                              ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YOutfitting Local Soldiers^H^W          ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Getting a good local soldiers force built up is not an easy task. You         will want a lot of them and you'll want them to have good armor and           weapons. A great deal of gold will change hands to ultimately achieve         this! Properly outfitting soldiers, though costly, is most definately         worth it however as they are your first (and possibly strongest) line of      defence for incoming invasions from other Realms. They are also the           offensive forces which you use when you want to raid Castles on other         realms!                                                                                                                                                     When you purchase new armor or weapons for your Soldiers, the Outfitter       will take away their old armor/weapons for you and will give you half         their purchase value in return. There is no need to specifically sell         Soldier armor/weapons as there is with purchases of Character                 Armor/Weapons. Also note that soldiers, be they on your Home realm or on      a Remote, can only wear armor in the `Body Armor' category. You can           purchase any type of weapon for them.                                                                                                                                                                                                    ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YOutfit Soldiers - Agent Menu^H^W       ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This option is used to send an order to one of your Agents to equip his       or her local Soldier force with certain types of Armor and/or Weapons.        It is the same as choosing the Outfitters on the main Kingdoms menu, and      choosing to outfit "Soldiers on an <A>gent's Realm" - it just saves you       the trouble of going back to the main menu if you're working with an          Agent at the time.                                                                                                                                          When you select this option, as normal, you'll be asked whether you're        interested in Armor or Weapons. Once you select that and choose the           <B>uy option from the following choices (Buy, Sell or Leave) you'll be        asked what realm you're sending your orders to.                                                                                                             When selected, you'll see a message that looks like :                                                                                                               Arming remote Soldiers on <remote realm>                                  Please note : If your Soldiers already have Armor on                             <remote realm>, then the old will be sold to outfit the new.                                                                                               As mentioned previously, soldiers, unlike your character and Agent(s),        can only wear one type (category) of armor - Body Armor. If you instruct      you Agent to outfit his or her Soldiers with an armor or a weapon item        when they already own one, the Agent will automatically sell the old          armor/weapon before buying the new. The message shown above is there          just to remind you of that when you go to buy new armor. You can <S>ell       armor if you wish through this option but there will generally be no          need for that unless you want to remove all armor from Soldiers               belonging to a remote Agent without replacing it with another. <B>uying       does this automatically and there is no cost penalty incurred for using       this method. In line with the fact that Soldiers can only wear body           armor, this is the only armor type displayed to you for selection when        you're outfitting Soldiers.                                                                                                                                                                                                              ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <M>isc^H^W                      ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Miscellaneous game settings including :                                                                                                                     ^H^WFull menus                                                                                                                                              ^L^CPlayers who are very familiar with the game may not necessarily want to   see menus displayed all the time for the sake of speed, particularly if       you have and/or are connected to a slow modem. Choosing this option will      toggle between Kingdoms displaying full menus and abbreviated menus           during play.                                                                                                                                                ^H^WANSI Graphics                                                                                                                                           ^L^CThis option toggles between ANSI and non-ANSI (ie, no color codes being   sent) display modes.                                                                                                                                        ^H^WPage Length                                                                                                                                             ^L^CControls the number of lines for certain displays in the game that will   be shown before a `More (Y/n)' prompt is provided.                                                                                                          ^H^WWhat's New vx.xx                                                                                                                                        ^L^CChanges and new features for the release of Kingdoms you are playing can  be viewed by the player using this option.                                                                                                                  ^H^WGame Documentation                                                                                                                                      ^L^WPlayer documentation is available online, fully indexed, from this        option. In fact, you're reading it now :-)                                                                                                                                                                                               ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - Tavern Overview^H^W             ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         What player doesn't need a fortifying mead, or perhaps something              stronger, from time to time? The Tavern is the place to go to get the         taste of blood and dust from you in Kingdoms! While much of Kingdoms is       devoted to InterBBS activity, the Tavern is a place with purely `local'       facilities. Within the Traveller's Rest, you'll find a number of              interesting things to do and people to meet. You can drink yourself into      oblivion (Author tip : fighting Monsters if you're drunk is not               generally a good idea!) or sip quietly on a glass of water if you wish.       You can take a Private Room where you can meet with and trade items           (including gold) with other players in the game. If you'd prefer, you         can stay overnight here too rather than in your castle, though staying        overnight has both advantages and disadvantages you'll want to consider       depending on your circumstances. Of course, you can sign the visitors         book or read the writings of others who have been here over time. A           number of others (residents of the town, not necessarily other players)       use the Tavern, of course, and meeting them usually provides an               interesting interlude. Some are friendly and can, if the mood takes           them, offer some very valuable items and/or advice to the Player who          happens to meet them. On the other hand, some are not so friendly and         will probably try to kill you if you bother them without invitation.          Some you won't know about until you try certain actions with them.            Without giving too much away then, if you want a break from the rigours       of killing and maiming your opponents or sundry monsters, you may find        the Rest a most entertaining distraction!                                                                                                                                                                                                ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YTavern - Visitor's Book^H^W            ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         You are welcome, of course, to sign the Visitor's Book while you're in        the Tavern. The book is open to all and sundry to leave their comments        on life in, but no person is permitted to write two consecutive comments      in the book.                                                                                                                                                                                                                                                                                                           ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YTavern - Private Rooms^H^W             ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         ^H^YGetting Into Rooms                                                                                                                                      ^L^WThe Rest boasts twenty Private Rooms, each of which can hold up to and    including five people at any one time. When you choose to take a              <P>rivate Room it will cost you a 2gp flat rate for however long you          want to stay there. If you choose to pay (no refunds!), you are shown to      a corridor which leads to each of the rooms and you can select the door       (Room number) you wish. If, when you enter the corridor, you see a guard      on the door to any of the rooms, it means that the room is occupied by        someone else already. If there are no guards, then all the rooms are          unoccupied and you can take any of the twenty available you wish.                                                                                           ^H^YEntering Unoccupied Rooms                                                                                                                               ^L^WIf you choose to take a room which is unoccupied, you'll be assigned a    guard (included in the 2gp room hire fee) who will stay at the door for       as long as the room is occupied. The guard stays with the room, not the       person who hired him, so if someone else enters the room later to join        you, you leave and the other person stays, then the guard assigned will       stay by the door as well. The guard will only leave when there is no one      else in the room to guard.                                                                                                                                  You must give your guard a password which he will request from any            others who want to enter the room at a later stage (see `Entering             Occupied Rooms') before allowing them to enter the room and join you.         Once inside, you can go to sleep, whether or not you're by youself, or        talk/trade with others there as the desire takes you.                                                                                                       ^H^YEntering Occupied Rooms                                                                                                                                 ^L^WYou can attempt to enter an occupied room by selecting a room that        already has a guard in front of it when you're in the corridor. When you      go to enter, the guard on the door will ask you for the room password         and (usually) will not allow you to enter if you don't know what it is.       As ever, good help is hard to get, and it's no different at the               Traveller's Rest. While generally doing their job well, the brutes            assigned to guard the doors can, on occasion, be forgetful. Thus, if you      try to enter a room that's already occupied, you may find you can bluff       your way through the door even though you may not know the correct            password.                                                                                                                                                   Be warned that entering a room that's already occupied, unless you            happen to know who's in there already, can have unexpected results.           After all - you never know what is going on or who you may meet behind        closed doors. You might find a friendly face behind the door and come         out better than you went in, or you might find someone who takes umbrage      at you barging in on them unannounced!                                                                                                                                                                                                   ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YTavern - Sleeping in a Room^H^W        ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         ^L^WAll private rooms have five comfy beds in which you may recline and pass  the night (until you next play the game) in blissful slumber! Going to        sleep is another means of leaving Kingdoms but has a few implications         when compared to leaving the game by the normal means of Quitting from        the main menu.                                                                                                                                              ^H^W1. ^LIf you leave the game by going to sleep in a private room you are    not, of course, in your Castle! Thus, raids which take place from others      on your Realm or Invasions that come in from other Realms that get            through to your Vault Room in your castle will find it unoccupied. The        raiders/invaders will still have to get through any defending soldiers        and monsters you've left to guard your castle, but you will not be there      as a last line of defence and any gold in your Vault Room will be theirs      to take without further opposition. This may or may not be a good thing       depending on the strength of your defences, the amount of gold in your        Vault, and the strength of your own character. No other players and           invaders can kill you while you're asleep in a Room as the Rest itself        cannot be raided or invaded.                                                                                                                                ^H^W2. ^LWhen you are asleep, anyone who gains access to your room can Trade  with you by default. Up to and including three items can be traded with       you while you're asleep (any more might wake you!), and there is no           limit on the gold that may be taken assuming you're carrying some (on         hand) when you go to sleep. Another player can leave any number of items      or gold for you while you're asleep, but ethics (such as they are in          this game!) dictate that they cannot trade to you a debt they may be          carrying while you're asleep. This would normally be fine as it will          usually be your friends to whom you've given your room password to use        for just this purpose. A small chance remains however that others who         are uninvited (See Entering Occupied Rooms) might get in which is a risk      you must take if you decide to sleep in a room.                                                                                                             ^H^W3. ^LWhen you next play the game, you will wake up in the private room    rather than in your Castle, of course!                                                                                                                                                                                                   ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YTavern - Chatting with Others^H^W      ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         If there are other people in the room, you can chat with them, of             course. Unlike the `Deliver Notes' option in the Courier Guild,               conversations in Private Rooms are not one-on-one - anything you say in       the room will be `heard' by all others there, except for those who            happen to be asleep at the time. If you can arrange to all be in the          same room at the same time, this is a far more effective means of             planning group strategy than by the relatively cumbersome (for this           purpose) method of individual mail in the Courier's Guild.                                                                                                                                                                               ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YTavern - Examining Others^H^W          ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         You can look at any of the occupants of the room (including those who         are sleeping) at any time. When you do so, you will receive a                 comprehensive list of all weaponry, armour and gold the other person is       carrying at the time. This is a good means of deciding if you want to         trade with anyone who is here with you. You can also check your own           inventory while you are in the room by looking at <Y>our equipment.                                                                                                                                                                      ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YTavern - Trade Deals^H^W               ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         ^H^GTrading Items with other Players^L^W                                                                                                                    Trading with other players, both items (Weapons and Armour) and gold, on      your local realm is always performed in the privacy of a room in the          Rest. In order to do a trade, both (or all) players who are going to          transact business must be in the same room at the same time. Note that        this does not mean both players have to be online at the same time. One       player can be asleep in the room and that qualifies just as well though       it means the player who is asleep has much less say (none, in fact!)          about what items are given and what items are taken in the trade.                                                                                           ^H^GSetting up a Trade Deal^L^W                                                                                                                             In order to trade, the items you want to give and/or take must, of            course, be specified. In any trade, there is one `active' participant,        who actually proposes the deal, and one passive who need only accept or       reject the offer(s) made by the other. If trade is taking place between       a person online and a person who is asleep in the room, the one asleep        is, of course, the passive trading partner. This explanation of how           trading works is presented from the point of view of the active               participant as he/she is the one who actually sets up and proposes the        deal.                                                                                                                                                       When in a Tavern Room, you can <E>xamine any of the other people who are      in there with you. The items you see them carrying are listed for you,        along with how much gold they are currently carrying. Anyone else in the      room, of course, can also obtain a list of anyone else's items,               including yours. Please note that only items a player is carrying on          his/her person are available for trade. This includes all weapons and         armour and gold in hand.Gold in a player's vault is not available to you      to request as part of the trade deal. When you find someone you want to       trade with, or who wants to trade with you, you can propose a <T>rade         deal. A list will appear of all the items (both the other players and         your own) up for trade with none of them currently selected as part of        the deal. A running total of the value of the trade deal is maintained        for you at the bottom. When you start of course, the totals will be zero      for both of you. With the list in front of you, you have the following        options :                                                                                                                                                   <R>equest an item, <O>ffer and Item, <M>ake the deal or <F>orget it.                                                                                        ^H^GRequesting an Item^L^W                                                                                                                                  When you Request an Item, you can choose the item number from the list        shown which you would like to receive as part of the trade. Item 1 will       be the other players weapon, 2 to 8 their different types of armour and       9 an amount of (or all of) their gold in hand. If you select 9, you'll        be prompted further for how much gold you want to take. You cannot, of        course, request more than they have, nor can you request a negative           amount. When done, the full trade list will be redisplayed with those         item(s) selected displayed in bright text and with an asterix (*) on the      left hand side of the item name. The total value of the trade in gold is      also updated for easy reference.                                                                                                                            If you are trading with a player who is awake, ie, online and in the          game at the same time as you, you can request any and all items off           him/her. If the other player is asleep however, you are limited as to         how much you can take off them. A total of three items (and any amount        of gold) can be taken from a sleeping player. To take more would mean         disturbing the player too much and everyone knows that adventurers need       all the sleep they can get! Note that the total items includes items          other players may have already taken off them. If, for example, you           entered a room where someone is sleeping and someone had already taken        one item off him/her, you would only be able to take two more items from      the person before his/her sleep became disturbed.                                                                                                           ^H^GOffering Items^L^W                                                                                                                                      Offering Items is the same as Requesting them only, of course, these are      things from your own possessions that you are offering to the other           person as part of the trade deal. Regardless of whether the other person      is asleep or not, there's no limit on the number of items you can offer       from your own. You can offer one or all of your items and none or all of      your gold. Again, each time you add an item to the deal, the trade deal       summary is displayed so you can see exactly what you are giving and what      is being requested as part of the deal, with the total values displayed       accordingly.                                                                                                                                                ^H^GMaking the Deal.^L^W                                                                                                                                    Once you've selected all the items you want to offer and all the items        you want to request as part of the deal, you can <M>ake your offer.                                                                                         If the person you're trading with is asleep, the trade will be done           immediately as he/she is not in any position to agree or disagree with        the fairness of the deal you propose. If you choose to make a                 particularly unfair deal with the other person however, beware. The           Innkeeper keeps a very close eye on the goings-on in his rooms and will       inform the player (via the Courier Guild) of exactly who did what when        the other player wakes up! Revenge is often sweet for a player caught         napping! ?                                                                                                                                                  If you Make your Offer and the other player is awake in the room with         you, he or she will have the opportunity to Accept or Reject the offer.       To think about that from the other persons (the passive one's) point of       view for a moment - when a trade offer is made by a person in the room        to someone else, the list of items being offered and/or requested will        pop up for them to examine before accepting or rejecting the offer.           There will most likely be a short interval after you Make your offer to       someone therefore, before you get an Accept or Reject back from them.         They will have to have time to receive the offer, examine it, and make a      choice as to whether they want to accept it or not. During this time, a       `WAITING' message will appear to you to indicate the other person is          thinking about it. You do still have the opportunity to <W>ithdraw your       offer at this point if you wish. If you do this however and the other         person has accepted at the same time, the acceptance of your offer will       take precedence and you won't be able to stop the trade going through.        If you want to <W>ithdraw an offer you have made, you need to do so at        least ½ a second (in real terms) before the other person <A>ccepts it to      cancel your deal.                                                                                                                                           If you let your offer stand and the other person Rejects it, you will be      informed as such and simply returned to the trading menu. You might want      to <C>hat to the other person here to enquire as to what was and wasn't       acceptable as part of the trade so you can modify your deal and <M>ake        it again. If the other person Accepts it, of course, the items are            swapped and you are returned to the room options for further trading or       other room activities as you desire.                                                                                                                                                                                                     ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YTavern - Drinking^H^W                  ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         With the Tavern, of course, comes a bar with liquid refreshment readily       on hand. The most potent brew concocted by the Innkeeper (made on             premises with a dubious mixture of powerful ingredients!) is known            simply as Firewater. Drinking 5 or 6 of these will see you pretty drunk       pretty quickly. The drinks range in alcoholic volume from there down to       water for those who feel the need to `dry out'.                                                                                                             Being drunk while playing the game has some interesting side-effects          (both good and bad) which the player will notice as the game progresses.      If you find you are just TOO drunk to achieve something you're trying to      do, coming back to the bar and having a glass of water will settle            things down a little. True to life though, you can drink a heap of water      and if you were drunk when you started, you'll still be drunk when you        finished, though you may not have quite the same degree of hangover the       next day you might have had otherwise ...                                                                                                                   You cannot drink more than 10 drinks a day (let's not be greedy!). They       can be of any type you wish, but I'd suggest 10 Firewater's in one            sitting is a dangerous exercise unless you have a death-wish . After          you've had a drink, your current level of inebriation will be displayed       to you, ranging from Stone cold sober to Completely Wasted. Your current      level of intoxication can be viewed at any time in the <Y>our                 Statistics, <P>ersonal display.                                                                                                                                                                                                          ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <G>raveyard^H^W                 ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This option is only for the truly desperate! Generally you'll only            need it if you've gotten yourself so far into debt to the bank that           it is impossible to recover as the interest repayments exceed the             amount of gold you can make up each day playing the game.                                                                                                   The Graveyard option will completely reset your character to                  starting defaults. Weapons, armor, defences, statistics and everything        else that belongs to your character is reset and you are effectively          starting out with a `new' life. In addition to your Local character, ALL      Agents you have will be deactivated (deleted) on ALL realms.                                                                                                You are asked to confirm this is really what you want to do when              using this option because, once done, you cannot reverse the                  regeneration of your character or Agents.                                                                                                                                                                                                ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMain - <Q>uit^H^W                      ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This option returns you to the BBS on which you're playing Kingdoms.                                                                                                                                                                                                                                                   ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YRealm Options^H^W                      ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         By choosing <K>ingdoms Realms from the Kingdoms primary menu, you'll be       placed in the Realm Options. These options are those which pertain to         Inter-BBS functions in Kingdoms. The menu will look something like :                                                                                        *KINGDOMS InterBBS Ops*                                                                                                                                     <R>econoitre             <C>hoose Default Realm                               <B>uild a Remote Castle  <I>nvasion Orders                                    <P>urchase Barracks      <H>ire Soldiers                                      <V>isit your Vault       <Y>our Statistics                                    <D>eploy Soldiers        <A>gent Development                                  <F>ood Production        <N>et Statistics                                     <S>cores by Realm        <L>eave                                                                                                                            Current Realm : 2 - Way Out West (Last Recon : 6-2-1996)                                                                                                    When you first enter this menu, you will be prompted for your Default         Realm. This is the Realm which Kingdoms will use as the destination           Realm for any InterBBS commands you use directly related to a Realm.          Your Default (current) Realm is always displayed for you after the menu       and before your prompt along with the most recent recon date from that        Realm.                                                                                                                                                      The Courier Guild, Vault, Your stats and Leave options are discussed          under the Kingdoms Standard Options section earlier and will not be           covered again here. The others warrant further explanation.                                                                                                                                                                              ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YRealm - <R>econoitre^H^W               ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         In order to perform any InterBBS functions, a Recon (Reconoiture) must        first have arrived from the Realm you wish to communicate/deal with. If       you choose this option and no Recon has ever been recieved for the            Kingdom you're interested in, then a Recon will be requested                  immediately by Kingdoms. If a Recon already exists, you'll be given           the option of displaying the current Recon information or requesting          another Recon.                                                                                                                                              Generally, you'll only want to request another Recon if information on        the Realm is out of date. Recon information is basically a rankings           list (ie, scoreboard) of players on remote realms. Kingdoms itself            examines the dates of Recons for all Realms in the net each night. It         will automatically send a request for a recon `refresh' to any Realm          with Recons which are older than 7 days, keeping the Recon data               reasonably current. If no Recon is on file for a Realm, then a recon          will be requested each and every night until one is returned.                                                                                                                                                                            ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YRealm - <C>hoose Default Realm^H^W     ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         The Realm options are, by definition, those that you use when doing           things associated with a Realm other than your Local one. Generally when      you're doing this, you'll be working with one Realm in particular, such       as one you have an Agent established on. To save you having to select         the Realm you want to work with every time you choose one of these            options, Kingdoms supports a `Default' Realm. When ever you do something      in the Realms options, it will assume that the Default Realm is the one       you're targetting/working with.                                                                                                                             If you enter the Realm options without a Default Realm specified,             Kingdoms will ask you to select it. This option allows you to choose          whichever one you want.                                                                                                                                                                                                                  ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YRealm - <B>uild a Remote Castle^H^W    ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Once a recon is available, you can build a Castle on a Remote realm           assuming you can afford it. To build a Castle elsewhere requires the          purchase of land and materials, labour and construction crews, transport      costs and more. At a cost of 10,000gp this does not all come cheap.           You will find it essential however as you progress in the game if you         want to spread your risks and engage in the strategic subleties which         ownership of remote Castles and Agents allows. Once purchased, this           Castle is your base of operations on the Realm on which you choose to         build it. The concept of a Castle and, more importantly, the Agent that       runs it is discussed at some length in the Overview to this document.         It suffices to say here that a castle on another Realm is basically the       same as the castle you own on your Home Realm. The other options on           the Realms menu allows you to fortify your Agent, buy and arm                 soldiers, send invasion forces and so on. All this activity, of               course, is performed via remote command. There are several points to          note here :                                                                                                                                                 1.   Kingdoms does not currently support more than 100 players per            Realm. If you attempt to create a Castle on a realm that is full,             Kingdoms will notify you that the Realm is full and to try another time.                                                                                    2.   When you create a Castle, you must give a name for your Agent            who will run it for you in your absence. If you'd like to stay                anonomyous, you should choose a name for your Agent other than the name       (handle) you use on your Home BBS.                                                                                                                          3.   As with local options, an Agent cannot be commanded to Invade            (as distinct from a local Raid of a Castle by the Agent him or herself!)      another Castle on the Agent's Realm using soldier forces.                                                                                                   4.   Many commands to Agents require a password for                           authorisation of the command. When you create your remote Castle you          will be asked to give a password for the Agent. MAKE SURE YOU                 REMEMBER THIS PASSWORD. If you forget it, there is NO way you will            be able to command your Agent any longer. He or she will simply reject        your commands if the correct password is not supplied. The Sysops of          each Realm have facilities available to find out the password of an           agent on their Realm if absolutely necessary.                                                                                                               5.   You can logon to your Remote Castle locally by dialling into the         BBS on which your remote castle resides. When you logon, you MUST be          using the same name (REAL name that is) as you use on the Home BBS            from which you originally created the remote Castle. For example,             assume my name is Dave Chapman (which it is!) and I play on The Web. I        create a remote Castle on Restless BBS, giving a password as per normal       when I create the Castle. I can then logon to Restless and enter              Kingdoms, but I MUST be logged onto Restless as Dave Chapman as well.         If I'm not, Kingdoms won't recognise me as the owner of an Agent on           Restless and will assume I'm just another new player entering Kingdoms.       Assuming I have logged on correctly, my Agent will stop me at the door        and ask me for the password for my Agent. Assuming I give the correct         one (the one I specified when I created this Remote Castle in the first       place), then my Agent will turn over complete control of the Castle to        me for the duration of my call!                                                                                                                             6.   You can only create only one Remote castle on each Realm in your         net. There is no limit (except physically the number of Realms in the         network) on the total number of Agents you can control.                                                                                                     7.   Agents cannot be corrupted. They will stay loyal to their Home           Realm unto death.                                                                                                                                                                                                                        ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YRealm - <I>nvasions Overview^H^W       ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This option is the one chosen to initiate attacks on other Realms. You        can create an invasion force yourself or order an Agent to begin              offensive action on a particular day if you wish. When you choose to          initiate an invasion, you are asked if you'd like to send an Invasion         force from your Local  Realm or from a Remote (Agent). Note that if you       are visiting an Agent (ie, are logged onto a BBS where you have set up        an Agent) then the Agent does NOT have the authority to order the Home        BBS to start an attack. You MUST be logged onto the Home BBS in order         to send invations from there.                                                                                                                               While on the subject of invasions sent from a Local Realm, you should         note that Realm Law strictly prohibits invastion attacks (as distinct         from Castle Raids, which are no problem) on local users. An internal          Realm war is no good for anyone on that Realm in the long run, therefore      Realm Authorities for the Maintenance of Peace (RAMP) have legislated         against it and endure this does not occur. If you select to send your         invasion from the Local Realm, you must have Soldiers in your barracks        as invasion forces consist solely (at present) of soldiers you've             hired. If you choose to send an invasion from a Remote Realm, then you        will be asked where you want the invasion to be initiated. This               Realm must, of course, be one on which you have an Agent!                                                                                                                                                                                ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YInvasions - Who to attack^H^W          ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Having selected where you want to attack from, you choose who your            invasion force is going to attack. Select what Realm and who on that          Realm you want to attack (as in most places in Kingdoms, a `?' will give      you a list) remembering the restriction on Locally initiated attacks.                                                                                                                                                                    ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YInvasions - What to attack?^H^W        ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Having chosen WHO you want to attack, you must next decide WHAT you want      to attack. There are 3 options available :                                                                                                                  1. The Castle itself.                                                                                                                                       Attacking the Castle is the hardest, but also the most potentially            rewarding type of invasion. Soldiers you send have to get through             opposing soldier forces (numbers based on the defender soldier                deployment percentages), then through any monsters defending the castle,      then kill the player him/her self on the Remote Realm before the Vault        can be plundered.                                                                                                                                           2. Warehouses & Stores                                                                                                                                      Attacking these areas of a players' holdings will destroy portions (or        all) of the food stores owned by the player you're attacking. This has a      immediate detrimental effect on the morale of the enemy realm if the          destruction is sufficient to impact the feeding of local troops. A flow       on from that is reduced fighting effectivness of the enemy's soldier          forces.                                                                                                                                                     3. Land & Crops.                                                                                                                                            This sort of invasion can be fairly damaging in the long term to a            player's Realm as a whole. Buying land and getting production going is        an expensive task and this invasion method attacks just these things.         With the amount of damage being relative to the number of soldiers who        make it past defences, a successful invasion will lower future                (long-term) production amounts putting a financial burden on the one          attacked to get their land productive again. Of course, this must be          done before their stores run out, or their soldiers will start losing         morale, etc ...                                                                                                                                                                                                                          ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YInvasions - Size & Timing^H^W          ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Next you will be asked how many soldiers you'd like to send. Note that        Soldier numbers are NOT checked for invasions initiated from a Remote         (ie, Invasions that you're ordering an Agent to send), simply because at      the time you're setting up your invasion, you cannot know for sure how        many Soldiers your Agent actually has to send. Due to a recent attack,        the Agent could have signigicantly less than you think! When the              invasion is due to leave, an Agent will simply send out as many               Soldiers as it can, up to the number you specify here. In any case,           your Agent will send you a message when he or she sends out the               Invasion force letting you know the date of departure and the strength        of the force sent. Lastly, you are asked to provide a date you want           the invasion to start. By using this judiciously, invasions can be            synchronised with several Agents (should you have several!), and your         Home Realm if you wish, to leave at the same time and cause                   appropriately increased damage on an opponent Realm.                                                                                                                                                                                     ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YInvasions - Synchronous Attacks^H^W    ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Please note that to synchronise attacks requires good luck as well as         good timing. Kingdoms is reliant on the Kingdoms net operating as it          should and unfortunately sometimes a mail call is missed by a BBS or          other things happen to cause an invasion to either be delayed or not to       arrive when you expect. In such cases, just consider it bad weather           over the Relam which meant your attack couldn't go out and don't              hassle the Sysop overly ... remember he or she is putting in a lot of         effort for you to get the game up and running in the first place!                                                                                                                                                                        ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YInvasions - How they works^H^W         ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         When an invasion force comes in, any Soldiers of the defending Realm          will turn out in force to repel the invaders, according to the defence        deployment percentages on the Kingdom being attacked. The defenders will      engage in one-on-one fighting unto the death with your incoming force -       no quarter given. Of course, the better equipped and larger the invasion      force, the better chance they stand of success. When a Soldier of either      force dies, the survivor will continue to fight the next opposing             Soldier until one of them is defeated, and so on. Soldiers have 30hp          each and damage is carried over in each fight for the survivor. For           example, assume a defender takes 10 damage in a fight before killing the      opposing soldier. When it goes on to fight the next opposing soldier,         the new one will start the fight with 30hp and the other with 20hp. This      is he most equitable form of mass fighting and ensures no side is             given advantage over the other through luck alone.                                                                                                          With a defending Soldier force defeated, whatever is left of the              invaders then has to make it through the castle. Any monsters guarding        rooms in the Castle will, of course, take offence to a batallion of           unfriendly Soldiers traipsing through their abode and will react              accordingly. One soldier has statistics for fighting equal to that of         about a level 2 or 3 character. Normally, a level 3 character wouldn't        have a hope of defeating a level 10 monster (should there be one)             standing in its way however weight of numbers are on the side of the          Soldiers in this case. By the odds calculated, it takes about 1000            Soldiers with basic equipment to overwhelm a level 10 monster. Note this      is indicative only - it may in reality take between 100 and 5000              soldiers depending on how well equipped the attacking soldiers are.           Should there be any remaining soldiers after all monsters have been           disposed of, there is only the occupant of the Castle that stands             between your force and the Castle Vault. Obviously, defeating him or          her is again a function of the owner's fighting ability and the sheer         numbers of soldiers which assail him or her. No baseline is possible          here to give ideas of the odds required to defeat a character as a            character has so many attributes (# of potions in possession, strength,       agility, hit points, weapons, etc) which vary the odds and will mean          the difference between victory or death of an invading force.                 Several thousand well equipped soldiers against a  fairly strong              character will generally do it though ... :-) In either case, whether         the invasion force is successful or not, a message will be returned to        you via the Courier Guild telling you of the results. If taken, any           money and/or equipement stolen from the defeated Kingdom will also be         returned, to be given to you or sold if you already own a better item         than the one taken.                                                                                                                                                                                                                      ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YRealm - <P>urchase Barracks^H^W        ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         You'll need to purchase Barracks for two reasons. Firstly, Barracks           house your soldier forces which help defend you against incoming              Invasions by other Realms. 100 Soldiers can reside in each Barrack.           Purchasing soldiers is discussed later in the section <H>ire Soldiers.        Secondly, to send Barracks to an Agent, you must first own one (or more)      to send.                                                                                                                                                                                                                                 ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YRealm - <H>ire Soldiers^H^W            ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This option is a bit of a misnomer being on this menu (the Realms menu)       as it allows you to actually purchase Soldiers which will reside in your      local barracks. The reason it's on this menu rather than the local            functions menu is that firstly, the Soldiers are there for protection         and use against and for Inter-Realm invasions and secondly, when you          send Soldiers to a Remote Agent, you send those that are in your              barracks, ie, the ones you purchase here. Therefore, it makes sense,          in a roundabout way, to put the option here!                                                                                                                Simply then, this option allows you to hire Soldiers to stay in your          Barracks to be used as you see fit. You can either leave them there to        guard against incoming attacks or send them out on invasions of               their own. You must, of course, have sufficient Barracks to hold any          Soldiers you hire.                                                                                                                                                                                                                                                                                                     ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YRealm - <D>eploy Soldiers^H^W          ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         To defend your land, stores and castle, defence options are also              included in the game. The player must distribute his or her forces            across holdings by percentage, according to the value each player places      on each, Land, Stores or their Castle itself. If the player considers         food stores most valuable for example, he or she might allocate 50% of        available soldiers to defence of the stores, 25% to defending crops and       25% to the castle itself. It is not necessary to allocate the full 100%       of soldiers to defence activities. It could be a tactical advantage to        keep some percentage of soldiers in reserve (by allocating perhaps 80%        of soldiers to defence) and keeping the rest in the barracks. If a very       strong invasion force comes against them then, all will not be lost and       the remaining 20% of your forces will redeploy immediately according to       your standing deployment orders.                                                                                                                            Again, the use of such percentages is a tactical decision to be made by       the player.                                                                                                                                                                                                                              ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YRealm - <A>gent Development^H^W        ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This is where the primary commands for developing an Agent and his or         her castle are available. The section below titled `Agent Options'            discusses what Agents are and what options are available to you in here.                                                                                                                                                                 ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YRealm - <N>et Statistics^H^W           ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This option displays information which Kingdoms keeps track of regarding      the other Realms on your Kingdoms network. It lists, for each Realm, the      average time, in days, it takes to get mail to and from each Realm.           Kingdoms polls remote Realms for this information automatically at            regular intervals defined by the Sysop of each Realm. You do not need to      do anything to get this information. The display provided will resemble       :                                                                                                                                                           -*Kingdoms Net xx Statistics*-                                                                            Mail to  Mail From                                        No.  Kingdom Realm           Average  Average                             -------------------------------------------------------                               1 - The Web              N/A    N/A                                           2 - Blue Marlin            2 days  3 days                                 3 - Way Out West           3 days  4 days                                    -------------------------------------------------------                                                                                                    There will be one Realm listed for each node in your Kingdoms network.        For informational purposes, the Network Id of the Kingdoms network            you're playing is displayed in the title of this display. The N/A next        to the Web above indicates Not Applicable. The Web in this case, is the       home realm and, of course, there are no mail statistics to report! In         the above example, it takes two days (on average) for mail to get from        The Web (the local Realm) to Blue Marlin. It takes three days for mail        on Blue Marlin to get to The Web. If any of the of the times are listed       as `No Stats', that means that your Realm has never had mail sent to          and/or from that Realm. This could indicate a Realm that is so new that       Kingdoms has not yet had time to gather statistics or that there is a         problem somewhere in the network and mail is not getting through or back      from that Realm to your own local Realm. If this situation persists,          please inform your Sysop who can look into the problem and get it             rectified.                                                                                                                                                                                                                                                                                                             ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgent Options^H^W                      ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         When you choose the Agent Development option from the Kingdoms Realms         menu, you are presented with the following options :                                                                                                        <Q>uery Agent Status      <A>rm Agent                                         <O>utfit Soldiers         <C>astle Fortification                              <S>end Gold               <T>ake Gold                                         <E>xperience Transfer     <I>mprove Agent                                     <D>eploy Soldiers         <F>ood Prod/Dist                                    <U>ndercover Ops          <B>rowse Agents                                     <L>eave                                                                                                                                                     These options are described in the 'Agent -' index entries.                                                                                                                                                                              ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgent - <Q>uery Agent Status^H^W       ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Doubtless once you own a Castle, you will want to check on your Agent         occasionally to get a status report. By choosing this option and              selecting the Realm on which (one of) your Agent resides, a request is        sent to that Agent for a report on current status and holdings.                                                                                             The status information will be returned in a formatted report to you          from your agent, by way of the Courier Guild in Kingdoms.                                                                                                                                                                                ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgent - <A>rm Agent^H^W                ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         With a Castle created you will doubtless want to arm and protect the          Agent who looks after it. This option allows you to do just that by           sending him or her Armor and Weaponry. Note that is is the Agent that         actually pays for any armor and/or weapons you send to him or her. If         the Agent already has a weapon, or the type (category) of armor               you're sending, the existing weapon/armor will be sold at half price          to the local Outfitter before paying for and equipping the new items.         There is no need to tell an Agent to do this first when you send new          equipment, it will be done automatically.                                                                                                                                                                                                ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgent - <O>utfit Soldiers^H^W          ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This section is the same as section 6.14 - Outfitters. It is just here        to save you moving back in the Kingdoms menus while you are working with      Agents. Please see the Outfitters section for more information.                                                                                                                                                                          ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgent - <F>ortify Castle^H^W           ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         As with your own Castle, you may place monsters in the rooms of your          Remote Castles, add barracks to your Castle for protection against            inter-realm attacks, etc. Your Default Realm is used to determine which       Realm you're operating with. You must, of course, have and Agent of           yours on the Realm with which you're dealing or the orders will be            returned to you with an appropriate message from the Kingdoms Net             Manager.                                                                                                                                                    Send <B>arracks to your Remote                                                                                                                              You must first have purchased barracks at your Home realm before you          can send them. Barracks will be added to you Agent's Castle as                Barracks are to your own.                                                                                                                                   Send <S>oldiers to your Remote                                                                                                                              The Realm you're sending to must (as well as being a Realm on which           you own a Castle!) have room for your soldier force to reside. Soldiers       live in Barracks and only 100 Soldiers can fit in each Barrack. If you        send more Soldiers than can fit on the Remote, then the remaining ones        (those for which there was no room) will revolt and leave your Agent,         never to return. Again, you have to have purchased Soldiers on your           Local Realm before you can send them.                                                                                                                       Send M<O>nsters to your Remote                                                                                                                              This option allows you to send monsters to a Remote to occupy                 (protect) castle rooms in the same way as they do on your Local Realm.        Monsters cost 250gp per level you buy. In addition, the stronger the          monster, the greater the transportation cost (cages/ward spells etc)          so there is an additional charge of 150gp per monster level. Eg, a            level 10 montser for a Remote will set the home BBS back 4000gp.                                                                                                                                                                         ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgent - <S>end/<T>ake Gold^H^W         ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         As the option says, this allows you to send Gold you have to an               Agent, or order the Agent to send you Gold. You will be asked for the         Realm on which your Agent resides and the password for that Agent as          transferring gold is a protected function.                                                                                                                                                                                               ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgent - <E>xperience Transfer^H^W      ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Kingdoms allows you to transfer experience from your character to Remote      Agents. Any experience you send will, of course, be taken from your own       character's experience.                                                                                                                                     When receiving experience, the Remote Agent will gain levels and hit          points based on his or her current statistics of Strength, Agility and        Intelligence as does your character on the local Realm.                                                                                                     A couple of restrictions exist here ...                                                                                                                     1.   An Agent will never gain more than one level at a time no matter         how much experience you send. Any additional experience sent will be          wasted as the Agent must have time to get used to a new level before          embarking upon another one!                                                                                                                                 2.   You cannot reduce (ie, you cannot send) your own experience to           the point where the remainder of your experience would place you on a         level below the one you currently occupy.                                                                                                                                                                                                                                                                              ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgent - <D>evelop Agent^H^W            ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         This is pretty self-explanatory. You can send training to an Agent to         increase his or her statistics (Str, Agi, Int) in the same way as your        own local character. This will obviously be desirable if you want your        Agent to be strong enough to repell attacks from the Realm on which he        or she resides.                                                                                                                                                                                                                          ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgent - <U>ndercover Operations^H^W    ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Spies and undercover agents are in plentiful supply in Kingdoms and, for      a fee, will gladly attempt to infiltrate an opponent's castle and return      to you vital data of the player infiltrated. The level of operative you       employ has a direct bearing on the chance the operative has of                successfully. Of course, the strength of the defences of the player           being infiltrated also play a part in how easily an operative can get to      the Vault room of his/her castle and make off without being taken and         executed as a spy! Undercover operatives who make it out of their             target's castle and back to you with the information leave no trace           whatsoever of their being there. Should an operative be caught however,       the owner of the Castle will be informed of the attempt and who               initiated it.                                                                                                                                                                                                                            ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YAgent - <B>rowse Agents^H^W            ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Lists all Agents, with summary status information, that you have on           Remote Realms. Should you wish for full detail for any reason, the            <Q>uery Agent status should be used.                                                                                                                                                                                                                                                                                   ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMissives - General^H^W                 ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         If you're playing Kingdoms, then you know what a BBS is. There's a            pretty good chance therefore, that you already understand the concept of      sending messages between users. I will not therefore go into the details      of message posting (ie, why you'd post messages and what you might put        in them) except to say that, under Kingdoms, sending mail to any user         (both on your local BBS or on a remote BBS) is a simple matter.                                                                                             Reading Missives                                                                                                                                            There are two times in Kingdoms where you may read missives (messages).       They are at logon, when new messages for you are displayed, and in the        Courier's Guild itself. When you are reading messages, you will               generally see the following information and prompts : Check from              <L>ast read or <S>tart of missives? (L/s) If you choose <L> as a              response, you will be displayed any messages that are waiting for you         that you have not yet read. Note this displays from last read, not            from the date you last logged onto Kingdoms.                                                                                                                Messages you read will be displayed something like :                                                                                                           -----------------------------------------------------                         Message From   : Sender Name (Location1)                                      Message To    : Addressee  (Location2)                                        Posted On    : Message Date                                                   -----------------------------------------------------                                                                                                    * Sender Name is the name of the person who originally posted the             message.                                                                                                                                                    * Addressee is the person to whom the message is addressed. If Addressee      is a name, the message can't be seen by anyone but that person. If            Addressee is `All Realm Users', the message is seen by all on your            Realm. If Addressee is `All Kingdom Users', the message is seen by all        on all Realms.                                                                                                                                              * Location1 indicates the origin of the message. If Location1 is a            number, then the message has been posted from a user on this realm, the       number being the user number of that person. If not a number, the             message was posted from a Remote Realm to this Realm. Location1 in this       case will be the name of the remote Realm from which this message was         posted.                                                                                                                                                     * Location2 is the user number of the user to whom the message is             addressed, most often, you!                                                                                                                                 * The message date is the date the message was originally created. If a       message is created on one realm and routed through another via an Agent,      then the message date is the date the message was rerouted by the Agent,      not the original posting date.                                                                                                                              In addition to the above standard message information presented above,        you could also see the following when reading messages :                                                                                                     "This message was forwarded to your Home Realm on (date)"                                                                                                  You will only ever see this message if you're logged onto a Remote Realm      as one of your Agents. New mail will be displayed to you as per normal        however it's likely that your Agent has already forwarded it to your          Home Realm for you to take action on. This message simply lets you know       that your Agent HAS forwarded it and lets you know when this was done.                                                                                      "NB: This message was posted to your agent on (Realm Name)"                   "Your Agent has forwarded it onto you for your attention!"                                                                                                  When your Agent sends on messages, you will receive them on your Home         Realm as you would a normal message. This tag is attached to let you          know which Realm it came from (if you have Agents on more than one            Remote) and as an extra eye-catcher so you know it's from one of your         Agents. The sender name in this case is the person who originally posted      the message to your Agent, NOT the name of your Agent. This is so that        you have the opportunity to respond to whoever originally posted it,          either back through your Agent so it looks like it's the Agent                responding or direct from yourself to the originator.                                                                                                       9.2. Replying to Messages                                                                                                                                   This section covers the various choices you have when responding to the       different types of incoming messages you'll receive. You can receive          messages from three basic sources :                                                                                                                         9.2.1. From other players on your Realm or on Remte Realms.                                                                                                 When you read messages from other players, you have the following             options available once the message is displayed :                                                                                                           "Reply to this message? ([N]o/[y]es/[s]top) "                                                                                                               [N]o will mark the message as read and continue on to display any             more messages you might have waiting. [S]top will stop your message           reading immediately. [Y]es will reply to the message. If the message          was posted from a local user, ie, there's a number next to the sender         name, not a Realm Name, then you'll be dropped into the editor                immediately to construct your reply. If from a remote user .....                                                                                                                                                                         ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMissives - From your Agent^H^W         ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         If a message has been posted to your Agent and your Agent has routed it       to you, then you will be asked an additional question once you choose         [Y]es to reply to the message.                                                                                                                              "This message came to you from one of your Agents."                           "Do you want to reply back through that Agent? (Y/n)"                                                                                                       If you answer [Y]es to this additional question, the message will be          sent first back to your Agent who will, assuming you've given the             correct password for that Agent (message forwarding is protected by the       Agent's password you specify when you constructed your Castle), forward       it on under his or her name to the appropriate players on the                 appropriate Realm. If you say [N]o, then the reply will go direct             from you to the destination player/realm, sent from YOU!. A warning : if      you don't want people to know what Agent's belong to you, then always         reply back through your Agent. If someone sends a message to an Agent         you own and you yourself reply, it will be pretty obvious who is              running whom! Another form of message you can get from your Agent is a        reply to a request you've made, a status report or other such things          which are answers/information provided initiated at your request. For         messages the Agent is sending to you such as these, no response is            required and Kingdoms recognises this. For such messages, you do not          get the Yes/No/Stop prompt after the message is displayed, the                prompt you have is :                                                                                                                                        "No Reply Required. Continue Reading? (Y/n)"                                                                                                                Just hit `Y' if you want to keep reading your messages or N to stop. By       using this method, you won't make mistakes by replying to things you          shouldn't reply to, wasting your time and the efficiency of the               Kingdoms network sending meaningless messages. After all, if you              replied to an Agent's status report, the Agent would only route your          reply back to you anyway!!! :)                                                                                                                                                                                                           ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMissives from the Net Manager^H^W      ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         You may, on occasion, receive messages from a user called the `Kingdoms       Net Manager". This effectively represents the Kingdoms software telling       you that something unexpected has happened. For example, you might send       a message to `Freddo' on Realm 2 from Realm 1. In the time it takes to        get there however, the maintenance programs on Realm 2 might have             deleted Freddo as he or she hasn't logged on for a while (30 days             default, alterable by your Sysop). So, your message arrives and the           person who whom it is addressed does not exist. Rather than just              consigning your message to the ether, the Kingdoms Net Manager will kick      in and send you a message letting you know what has happened. It will         also, in certain instances, suggest reasons for what occured and things       you might be able to do to rectify the problems. Eg, if a user isn't          found, it will suggest you request another Recon from that realm so your      Recon file is up-to-date. If you get a message from the Net Manager, you      will find that Kingdoms will inform you that `No Reply is Required' to        the message. You do not, in fact, get the option to reply at all. This        is simply because there is no one, technically, to reply to ... the           message is simply a system message and as such does not need a response.                                                                                                                                                                 ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMissives from Others^H^W               ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         There are numerous other people in the Realms who will from time to time      send you messages. For the most part, these are informative messages          left to you by someone who has seen things happen, or who might have          some news for you. In the AD&D genre, such people in Kingdoms are             Non-Player Characters, or NPC's. Generally, like messages from the Net        Manager, you cannot reply to messages from NPC's.                                                                                                                                                                                        ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YMissives - Marked Missives^H^W         ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Missives may be marked by the user to whom they are addressed. Marking        is ONLY available on missives that are to the player personally, not,         for example, on missives addressed to All. The main use for marked            messages is to easily find agent reports you want to re-read after first      receiving them though it can, of course, be used for any message              addressed to you that you desire. The <M>ark missive option is displayed      as available on appropriate missives when you're reading through them.        There is no need to do anything special other than select <M>ark on the       missive. Marked missives are never `unmarked' automatically, meaning you      can keep track of these messages as long as you wish. When reading a          message that's Marked, you can, of course, <U>nmark it if you no longer       want to keep track of it.                                                                                                                                                                                                                                                                                              ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YLand & Food Production^H^W             ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Players in Kingdoms can purchase Land, which is capable of producing          food. Food is required to feed Soldiers and keep their morale at optimum      level.                                                                                                                                                      When Land Titles are first purchased, land is assumed to be producing at      100% capacity. Over time however, production will decline as it would in      the real world if the land is left untended. Capital investment is            required at judicious intervals to repair and replace production              equipment that wears out, to purchase grain, build silos and so on.           Given sufficient investment, it is quite possible to have Land produce        food at greater than 100% capacity. The intelligent player might              discover a point at which is it more cost effective to run existing Land      at greater than 100% rather than to just buy more of it. No land can          produce greater than 150% it's capacity nor less than 20% capacity            however. At 100% production, each unit of land owned will produce 300         units of food per day.                                                                                                                                      In regognition of the fact that land production does not just `jump'          when capital is invested (eg, it takes time for a newly purchased &           planted seed to have an impact on total production), there are two            percentages that relate to land production. The first is the `current         production', which is what the land is now producing. The second is the       `destination production', which is the percentage to which current            production is heading. Capital investment will increase the destination       production. A disaster, such as an incoming invasion with an objective        to sabotage/destroy crops and production, will reduce the destination         production. Food that is produced by Land owned by the player is stored       in Warehouses. The player must ensure that sufficient food is maintained      in stores to feed any soldiers owned. The player may specify how much         food each soldier is allocated (from their Warehouses, NOT from               Production) each day. The player should note that feeding soldiers too        much is almost as bad as feeding them too little. The section below on        Morale covers this aspect of the game.                                                                                                                                                                                                   ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YFood Distribution^H^W                  ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Food stored in warehouses can be distributed in two ways ... to the           Soldiers in your Barracks on the local Realm, or to Agents you have on        other Realms. Agents also, of course, can be ordered to distribute            certain quantities of food for the local realm and to other Realms,           including the Home BBS. Other than the actual amount of food in your          Warehouses, there is virtually no limit on the amount of food that may        be distributed from one Realm to another on which you own castles. This       applies equally to your Home and Agent Realms. You can supply Soldiers        on your Local Realm up to 10 packs of food each per evening. The amount       of food being supplied to Soldiers directly affects their morale. The         player also has the ability to send specified amounts of food to an           Agent Realm each day. The player can specify any amount of food, as long      as it is available in stores, to send to any BBS on which the player has      a remote castle established. That BBS can send food on from there and so      on.                                                                                                                                                         Each night, when your Realm does nightly maintenance, food production         and shipments take place in the following order :                                                                                                           1.   Processing of any production from land owned and storage of that             produced amount in stores.                                                                                                                              2.   Feeding local soldiers according to player specification in                  Kingdoms.                                                                                                                                               3.   Distribution of food to remote sites.                                                                                                                  Kingdoms will continue to give food to those specified as long as stores      are available. If stores reach zero, food issue/distribution will not         take place. Food stores cannot hold a negative amount of food.                                                                                                                                                                                                                                                         ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YSoldier Morale^H^W                     ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         Your Soldiers are there to fight for you and, as such, expect to be           treated well. This means keeping them healthy and happy with the              lodgings and food they require. To have Soldiers, you must already have       purchased barracks to house them, Feeding Soldiers however, requires          more than a one off purchase of barracks for them. They need to be fed a      reasonable amount each day or their morale will suffer. In the Realms         menu, you can specify how much food you want given to EACH Soldier each       day. The figure you specify is NOT the total food you will provide your       troops. For example, if you have 100 soldiers and allocate 10 food packs      per day, then each day 1000 food packs from stores will be consumed. The      phrase `an army lives on it's stomach' is one the player will come to         know and love as morale is determined solely by how much the troops are       fed. It is important to note that morale is ultimately a measure of           fighting ability and that the optimum for troops is a morale of between       95 and 105%. Any less than 95%, and they're not getting fed enough to         fight properly. Any more than 105% and they're getting fat, slow and          lazy on all the food you've been feeding them!                                                                                                                                                                                           ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YSoldier Deployment^H^W                 ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         To defend your land, stores and castle, defence options are also              included in the game. The player must distribute his or her forces            across holdings by percentage, according to the value each player places      on each, Land, Stores or their Castle itself. If the player considers         food stores most valuable for example, he or she might allocate 50% of        available soldiers to defence of the stores, 25% to defending crops and       25% to the castle itself. It is not necessary to allocate the full 100%       of soldiers to defence activities. It could be a tactical advantage to        keep some percentage of soldiers in reserve (by allocating perhaps 80%        of soldiers to defence) and keeping the rest in the barracks. If a very       strong invasion force comes against them then, all will not be lost and       the remaining 20% of your forces will redeploy immediately according to       your standing orders. Again, the use of such percentages is a tactical        decision to be made by the player.                                                                                                                                                                                                       ^k^H^W^  ^L^C■▄▀▄^H^C▀▄■                                                       ^L^C▐▀▀▀^H^C▀▀▌                                                                ^L^C██▄^H^C██     ^L^WHelp Topic : ^H^YContact Information^H^W                ^L^C▐▀█^H^C▀▌      ^H^W                                                    ^L^C■▀▀▄ ▄ ^H^C▄▀▀■^L^W  ═════════════────────────────────────────────────────    ^L^C▀ ^H^C▀^L^W                                                                                                                                         You can contact me and/or pick up the latest version of Kingdoms using        the following means :                                                                                                                                       On our Web Page :                                                                                                                                               http://www1.tpgi.com.au/users/kingdoms                                                                                                                  Or on my BBS :                                                                                                                                                  The Web Line 1 : 61-2-9528-5941 - to 33600, 24hrs Mail, FREQ                  The Web Line 2 : 61-2-9528-2235 - to 28800, 24hrs                             The Web Line 3 : 61-2-9528-4250 - to 14400, 24hrs                                                                                                       Sysops can FREQ Magic Name `KINGOMS' for the latest version on line 1. I      can also be contacted by netmail (to Dave Chapman or Sysop) at :                                                                                                3:712/523@FidoNet                                                             169:3005/2@BattleNet                                                                                                                                    or                                                                                                                                                              InterNet : kingdoms@tpgi.com.au                                                                                                                         ~~~